EuphonicsXNA (C#), Summer 2007
Through the Viterbi Internship Program I worked over the summer on a project to port an existing C++ senior project to the XBOX 360 using XNA Game Studio Express using C#. The existing game, Euphonics, was a rhythm-based shooter, with enemies that moved in time with the music. By the end of the internship I had a working Windows version of the game done in C#. Restrictions of XNA 1.0. and differences between C# and C++ caused me to make several significant changes. For example, I had to use 3D models in place of the original procedural graphics used in the original version. I am currently working on upgrading the game to
XNA 3.0 and being able to
run it on the XBOX 360.